

The creators took care of a detailed guide in which you'll find a full moveset with explanations - you can find it here or in the game folder. Double tapping and then holding or will result in a short ranged hop. Holding or while holding down L or R will cause the player to dash. Special "3D attacks" can be performed by pressing or while holding down L or R. If you are on the left side, use R, If you are on the right side use L. 3D attacks shift your character into the background as they charge towards the opponent, bypassing all attacks. X by itself is an attack that can swat away light projectiles, including generic fireballs and level 1 "Kamehameha" attacks. On hit, + launches both players into the sky battle stage, if available. + sends both players back down to the ground stage. + sends the opponent flying into the corresponding neighboring stage, if available. The stage chosen on character select determines which stage layout will be used. Game mechanics change drastically during sky battles, so for the purpose of this wiki, unless stated otherwise, all information presented here will assume players are playing on the ground. In Hyper Dimension, all close range standing punches and kicks can be cancelled into any other normal or special, including a special launcher attack. Launchers can be performed by pressing + during a combo chain, regardless of whether the opponent is blocking or being hit. Launchers cannot be performed outside of combo chains.

When hit by a launcher, the opponent will be propelled into the air in an untechable juggle state. After the launch, you can hit the opponent with any attack, for a maximum of 3 hits before hard knockdown is forced.Ĭontrary to the Butouden series, there is no ki meter in this game. Instead, health and ki are are combined into one bar, meaning most special ki attacks will detract from your health when performed. To compliment this, powering up (by holding + ) will regenerate your health by 5 points per tick. When your health falls below 81, you gain access to your character's unique "Desperation Attack", which costs nothing to perform and can be done as often as you like. Hyper Dimension also sports a "Guard Counter" system. When blocking an attack, a small blue circle will appear where the attack connected. If you input a special move when the circle is full, the screen will momentarily freeze and darken, your character will light up, and the special move will come out during blockstun. There is no cost to doing this, the only requirement is good timing. This mechanic alone can invalidate quite a few pressure tactics which involve blockstrings. Hyper Dimension is a very jump-heavy game. Think of it like older KOF entries hops are fast and even have some invincibility during startup, air normals are fast, and most anti-airs are slow and not invincible. In contrast, walk speed and dash speed is quite slow. This is not to say that you can't play an effective ground game, it largely depends on your character, but the risk/reward for playing a grounded game is often much worse than playing the aerial aggressor. This is because most anti-air and air-to-air attacks do not lead into significant damage or loss of positioning, whereas most air-to-ground attacks lead to huge, often fatal damage.Ĭontrary to what you might initially think, playing a basic fireball game is not viable in Hyper Dimension. Generic fireballs are slow and have extremely long recovery, so unless your character has unique projectile specials, a proactive long-range game is often ill-advised. This is a fast-paced, up-close style of fighting game. Dragon Ball Xenoverse 2 All DLC Pack Tier List. Hyper Dragon Ball Z is a classic fighting game designed in the style of Capcom titles from the 90s. Unlike its predecessor, this game's elements are more similar to those of the Butōden series. Dragon Ball Z: Budokai Tenkaichi 3 (w/ HD Icons) Super Saiyan 4 Designs.
#Dragon ball hyper free#
The game is created by Team Z2 consisting of many ultra-talented people who develop the game in their free time. Unlike other Dragon Ball fan projects, Hyper Dragon Ball Z doesn't use sprites from commercial video games. Each character, stage and song was created exclusively for the game, as in the official titles. A unique feature is that each character has his or her own game ending (that does or does not fit into the series' own storyline).

#Dragon ball hyper series#
Like its predecessor, each of the 10 playable characters have their own battle stage, and several characters from the series who are not playable in the game are seen in the background of those battle stages.
